Masterclasses & Events

QUARTERLY PARENT MASTERCLASS: SESSION 1

Technology shouldn’t just entertain our children; it should serve them.

Our first session tackles the modern home’s biggest friction point: passive gaming consumption.

Discover how to safely navigate screen balance, manage device habits, and use our structural frameworks to transform passive players into active digital creators.

July 2026

Pineslopes

R150

Per Person • Limited Seats Available

PAST EVENT HIGHLIGHT

May 2026 Digital Creator Lab: Moving from Consumers to Creators

Inside the Design Process

We started with a blank sheet of paper and a problem: ‘What do you do when there’s nothing to do?’

Our May Digital Creator Lab students took this challenge and engineered a phenomenal tablet application called the Boredom Buster from scratch

Days 1–2 (The Logic System):
Students spent the first two days tackling physical robotics build challenges. By writing logic commands to make their creations move, they mastered the core system workflows that prepared them for app design.

Days 3–4 (The Engineering Phase):
Teams compiled app concepts, sketched layouts on paper, and presented their wireframes to the group. Following a democratic vote, they selected the Boredom Buster concept and collaborated on iterative revisions to polish the final design framework.